LogPlayLevel: at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, Boolean overwrite) in :0 LogPlayLevel: File name: '/Volumes/Scratch Disk/Dropbox/Unreal Projects/AndroidProject/Intermediate/Android/APK/bin/AndroidProject-debug.apk' LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: System.IO.FileNotFoundException: /Volumes/Scratch Disk/Dropbox/Unreal Projects/AndroidProject/Intermediate/Android/APK/bin/AndroidProject-debug.apk does not exist LogPlayLevel: /Users/natemcgraw/NVPACK/android-sdk-macosx/tools/ant/build.xml:730: Compile failed see the compiler error output for details. LogPlayLevel: /Users/natemcgraw/NVPACK/android-sdk-macosx/tools/ant/build.xml:716: The following error occurred while executing this line: LogPlayLevel: /Users/natemcgraw/NVPACK/android-sdk-macosx/tools/ant/build.xml:597: The following error occurred while executing this line: LogPlayLevel: use -help for a list of possible options LogPlayLevel: javac: invalid target release: 1.7 LogPlayLevel: Compiling 1 source file to /Volumes/Scratch Disk/Dropbox/Unreal Projects/AndroidProject/Intermediate/Android/APK/JavaLibs/support-v4-23.0.0/bin/classes Didn’t change anything, didn’t add anything. I’ll I’m trying to do is run a stock 3rd Person Blueprint. Log: Dropbox - UE4 Android Error - Simplify your lifeįull Log at the link above here’s the section at the end. I’m on Mac OS 10.12.3, UE4.15.1 CodeWorks 1R5 Nexus 7 Android 6.0.1 with no luck following the documentation ( ).Ĭan anyone help, I’ve uninstalled, Reinstalled, change setting, anything I can think of. So I followed the guide for Android Delpoyment on Mac a& Unreal 4, but all day I’ve been trying to get it to deploy on my Nexus 7 with ZERO luck, it’s driving me crazy.
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